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intermittent waybar flickering on hyprland #3869
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hyprwm/Hyprland#8896 seems to be related as well as hyprwm/Hyprland#8889 |
its a hyprland issue, happen to some other applications too... |
hyprwm/Hyprland@1b06d22 fixed the flickering issue. however, some border artifacts still remain. waiting for hyprwm/Hyprland#8896. |
Yep, same results as just above for me for Hyprland commit b9f110e . |
from hyprwm/Hyprland#8896 (comment) suggests the border artifacts aren't caused by an issue at Hyprland's end. |
Flickering feels very similar to issue with the general NVIDIA issues with hyprland, I'd check your config to make sure you're setting all default renderers to nvidia?
The artifacts I can't seem to reproduce, it may be your blur or shadow around the edges that you may have set flickering? There's a known hyprland issue with layerrule blurs and box shadows being rendered incorrectly as solid or blur boxes around objects. |
i have a OPTIMUS laptop without a MUX switch. can't use the discrete GPU for display rendering. |
Waybar constantly flickers on Hyprland with auto-variations in its size, not respecting the
border-radius
or having an extra window-like border. I am not sure if the issue lies on the Hyprland side, but starting here. Waybar doesn't crash or report any errors/warnings whatsoever. There seems to be no consistent way to reproduce the issue. I managed to record some of the artifacts, but not all of them in a video attached below.I am on
Waybar v0.11.0
and using thehyprland-git
package.Hyprland Version Info
Sample Video
-6000.mp4
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