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If it's done after encoding, then it's not possible for now unless new capture methods can be introduced. As I've written in the README of Apollo, HDR isn't recommended in general and lots of games can't detect HDR capabilities on virtual displays, so we can only wait for these things get better in the future. |
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Hi!
Is there possibility of making RTX HDR work while streaming?
I have read somewhere on the sunshine discussion's github (thread got deleted) that for some reason, the RTX HDR pipeline is set after the encoding is done.
I don't see anyone ever touch upon this subject on these forum, hence my question.
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