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I noticed that Reactant.jl occupies a portion of GPU memory right from the start. Is there a way to check the actual GPU memory size allocated to existing tensors? This would help me optimize memory usage during execution.
The text was updated successfully, but these errors were encountered:
I noticed that Reactant.jl occupies a portion of GPU memory right from the start. Is there a way to check the actual GPU memory size allocated to existing tensors? This would help me optimize memory usage during execution.
The text was updated successfully, but these errors were encountered: