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When in you open a godot tscn scene file where you have a SpineSprite which has the preview_animation property set to an animation name that doesn't exist, the editor will crash.
Easiest way to repro this is to just go into the TSCN scene file and change the preview_animation property to some garbage, and then open that scene from the godot editor. That'll cause a crash and a core dump on both linux and windows. Tested on Godot Engine v4.3.stable.custom_build (77dcf97d82cbfe4e4615475fa52ca03da645dbd8) (custom spine runtime godot build).
I think it should just rather set the preview_animation to -- Empty -- (but not write the scene file) and probably just write an error/warning to the console/debugger.
The text was updated successfully, but these errors were encountered:
Hey!
When in you open a godot tscn scene file where you have a
SpineSprite
which has thepreview_animation
property set to an animation name that doesn't exist, the editor will crash.Easiest way to repro this is to just go into the TSCN scene file and change the
preview_animation
property to some garbage, and then open that scene from the godot editor. That'll cause a crash and a core dump on both linux and windows. Tested onGodot Engine v4.3.stable.custom_build (77dcf97d82cbfe4e4615475fa52ca03da645dbd8)
(custom spine runtime godot build).I think it should just rather set the
preview_animation
to-- Empty --
(but not write the scene file) and probably just write an error/warning to the console/debugger.The text was updated successfully, but these errors were encountered: