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We have an animation that uses a clipping mask. This animation was rendering correctly until we upgraded to the 4.2 Monogame runtime.
What happens is that a specific attachment/element stops rendering when the clipping mask ends its keyframe sequence (stops moving). In the included example, the 'Santa Hat' disappears when the eyes finish blinking (masking of the eyes finishes)
This was working in 4.1.x. We also notice that by changing the draw order to place the Santa Hat before the clipping mask, then the issue does not occur.
The Spine application shows correctly, as does the SkeletonViewer.jar. But renders incorrectly using Monogame.
I have included a link to download a zip including project files, exported files and a video showing what happens (sorry for the poor framerate on the screen capture)
The text was updated successfully, but these errors were encountered:
NebulaSleuth
changed the title
Monogame rendering order with clipping mask
[runtimes][monogame] rendering order with clipping mask causing rendering issues
Jan 23, 2025
We have an animation that uses a clipping mask. This animation was rendering correctly until we upgraded to the 4.2 Monogame runtime.
What happens is that a specific attachment/element stops rendering when the clipping mask ends its keyframe sequence (stops moving). In the included example, the 'Santa Hat' disappears when the eyes finish blinking (masking of the eyes finishes)
This was working in 4.1.x. We also notice that by changing the draw order to place the Santa Hat before the clipping mask, then the issue does not occur.
The Spine application shows correctly, as does the SkeletonViewer.jar. But renders incorrectly using Monogame.
I have included a link to download a zip including project files, exported files and a video showing what happens (sorry for the poor framerate on the screen capture)
spinebug.zip
The text was updated successfully, but these errors were encountered: