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在《Generative Agents: Interactive Simulacra of Human Behavior》中,作者对智能体的记忆做了一些特殊的处理,所有记忆都按时间进行组织,在取回记忆时,需要同时计算时间衰减因子、重要性和余弦相似度。同时,还通过Reflection机制形成记忆树,方便智能体产生抽象认识。在模拟的小镇环境中,智能体似乎已经具有了一定程度上的长期记忆。这套方法对本项目是否有借鉴意义呢?
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我们最近在做的一个把ChatHaruhi集成到主播女孩重度依赖的会和这种想法类似。但是你关键是设计这种算法难以设计特别好的benchmark来验证。
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在《Generative Agents: Interactive Simulacra of Human Behavior》中,作者对智能体的记忆做了一些特殊的处理,所有记忆都按时间进行组织,在取回记忆时,需要同时计算时间衰减因子、重要性和余弦相似度。同时,还通过Reflection机制形成记忆树,方便智能体产生抽象认识。在模拟的小镇环境中,智能体似乎已经具有了一定程度上的长期记忆。这套方法对本项目是否有借鉴意义呢?
The text was updated successfully, but these errors were encountered: