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The point is a assigned a value the makes it go off screen, for a second before returning , and occurs numerous times as you drag a point.
seems to affect only polygon and polyline tags
edit: also path is affected
The text was updated successfully, but these errors were encountered:
I can reproduce something like this very consistently on Firefox when the zoom is set to 110%
The issue is in our HandlerGUI.throw_mouse_motion_event() method. For some reason, Godot's get_window().get_mouse_position() returns the (0, 0) position frequently in this scenario.
I can't figure out how to solve this. I could try again when we move to Godot 4.4, and whatever solution is made, it should also be tested with non-default UI scale.
Caught in web editor
Recording.2025-01-06.172051.mp4
The point is a assigned a value the makes it go off screen, for a second before returning , and occurs numerous times as you drag a point.
seems to affect only polygon and polyline tags
edit: also path is affected
The text was updated successfully, but these errors were encountered: