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Hi, I was able to reproduce this, but only on Windows. From what I read, the next version of libgdx should fix this. Scheduling this for 0.26.0 because I don't want to update libgdx in 0.25.0.
Describe the bug
The mouse cursor is shown as a black pixel dot after it disappears. It happens on every screen of the game.
How to reproduce
Expected behavior
The mouse cursor is not shown as a black pixel dot after it disappears.
Information about your build
Pixel Wheels version: 0.42.2
Binary origin:
OS:
OS version: Windows 10 x64
Optional information
Screenshot:
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