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teapot.cpp
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#include "t.hpp"
#include <chrono>
#include <iomanip>
#include <iostream>
using namespace t;
int main() {
auto teapot = UtahTeapot();
auto material = NormalColor();
auto mesh = Mesh(teapot, material);
mesh.translate(0, -1.3, 0);
const auto width = 80;
const auto height = 24;
const auto fwidth = static_cast<double>(width);
const auto fheight = static_cast<double>(height);
auto scene = Scene();
auto camera = PerspectiveCamera(M_PI / 4, fwidth / fheight, 0.0001, 100);
camera.translate(0, 0, 2.5);
scene.add(mesh);
scene.add(camera);
auto renderer = Rasterizer();
auto renderTarget =
RenderTarget<double>(width, height, TextureFormat::RgbDouble);
auto startTime = std::chrono::high_resolution_clock::now();
long lastRenderTimestamp = 0;
while (true) {
auto currentTime = std::chrono::high_resolution_clock::now();
auto elapsedMs = std::chrono::duration_cast<std::chrono::milliseconds>(
currentTime - startTime)
.count();
std::cout << "\x1b[H";
if (elapsedMs > 0) {
std::cout << "FPS: " << std::setfill(' ') << std::setw(3)
<< 1000 / (elapsedMs - lastRenderTimestamp);
}
mesh.localRotation.y = 0.001 * elapsedMs;
lastRenderTimestamp = elapsedMs;
renderer.render(scene, camera, renderTarget);
for (int j = 0; j < renderTarget.height; j++) {
for (int i = renderTarget.width - 1; i > -1; i--) {
if (j == 0 && i > renderTarget.width - 8) {
continue;
}
int index = (i + j * renderTarget.width) * 3;
auto r = renderTarget.texture.image[index];
auto g = renderTarget.texture.image[index + 1];
auto b = renderTarget.texture.image[index + 2];
r = std::clamp(r, 0.0, 1.0);
g = std::clamp(g, 0.0, 1.0);
b = std::clamp(b, 0.0, 1.0);
std::cout << "\033[38;2;" << static_cast<int>(r * 255) << ";"
<< static_cast<int>(g * 255) << ";"
<< static_cast<int>(b * 255) << "mU\033[0m";
}
if (j < renderTarget.height - 1) {
std::cout << "\n";
}
}
}
return 0;
}