diff --git a/_posts/2008-07-15-objects-and-play.md b/_posts/2008-07-15-objects-and-play.md index 06f7c925e..e4c0a0193 100644 --- a/_posts/2008-07-15-objects-and-play.md +++ b/_posts/2008-07-15-objects-and-play.md @@ -1,64 +1,4 @@ --- -layout: event-page -title: Objects & Play -ticket-link: http://web.archive.org/web/20130425100129/http://upcoming.yahoo.com/event/863184/BRI/Hove/UX-Brighton-Objects-and-Play/The-Werks -start: 6:45pm -venue: The Werks -ticket-link: http://web.archive.org/web/20130421092305/upcoming.yahoo.com/event/863184/BRI/Hove/UX-Brighton-Objects-and-Play/The-Werks -conference: false -upcoming: false -published: true -seo: true +title: "[x]" +event-date: 2023-02-01 --- - - - - - -## A serious talk about the importance of being playful – Thomas Forsyth - -Find out how being playful can help you develop creative products, companies and relationships whoever you are online, or offline. - -Come along and explore your inner child (sensibly) and go away with fresh creative ideas for building products, business and creative strategies. Google's success is built around a sense of play… so yours could be too. - -As we develop into adulthood, the type of play in which we partake commonly becomes increasingly structured or rule-based. I am challenging preconceptions towards rules within play, and attempting to create the opportunity to indulge in the process of touch and exploration in a way that adults are rarely encouraged. - -Tom is essentially creating an excuse to interact with objects in the way that children do. Tom has explored a number of different approaches: - -- Strategies that allow things / events to be discovered through interaction, rather than defining them in advance. -- Using the perception of a game as a temporary 'low-risk' environment, in which it is acceptable to interact with the aesthetic/tactile qualities of objects. -- Use of emergent properties, such as mark, structure or surprise, as a means of engaging people with the objects. - -Toms work explores the gap between spontaneous/creative and rule-bound forms of play. The concluding objects strive to make a personal adventure of ideas and concept accessible to all. - -> It's never too late to have a happy childhood" -— [Tom Robbins](https://en.wikipedia.org/wiki/Tom_Robbins "Tom Robbins on Wikipedia") - -### About Thomas - -Thomas Forsyth is a designer and artist based in Brighton. He is currently graduating from Brighton University where he studied a BA(Hons) in Wood, Metal, Ceramics and Plastics. Always having taken a great interest in the way people perceive and interact with objects, his recent work explores and challenges rules within play. - -## Some of Thomas’ work - -
- -## Show & Tell - -Following the talk there will be an opportunity to show and tell something that you've been working on. - -You don't have to have a polished presentation or anything just spend 5-10 minutes telling the group about something you're working/have worked on. - -## Organisers - -- Danny