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DECNWS.RNO
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.ps 60,70.npa
.br;[DECWAR Version 2.2, 25-Dec-79]
.ls.lm 5
.le;New Pre-game feature implemented. Users now will have the
ability to 'inspect' a game (relative strengths of the two sides,
who is on which side, etc.) before entering the game itself. Gripes
can also be submitted from the pre-game, and the Help and News files
can be inspected. See HELP PREGAME for details.
.els.sk
_.
.br;[DECWAR Version 2.1, 18-Nov-79]
.ls.lm 5
.le;TRACTOR command fixed.
.le;Ships will no longer start the game within range of enemy bases
or planets.
.le;Ships will no longer blindly drive into black holes. Ships can
still be DISPLACED into black holes by photon torpedoes and novas,
however.
.els.sk
_.
.br;[DECWAR Version 2.0, 10-Jul-79]
.ls.lm 5
.le;DECWAR.INI is here! See help on DECINI.
.le;Short, medium, and long output (controls output from hit messages,
USERS, the LIST commands, POINTS, etc.). See help on OUTPUT.
.le;You can give multiple commands per line. See help on INPUT.
.le;New commands LIST and SUMMARY, and expanded commands BASES, PLANETS,
and TARGETS. See help on LIST.
.le;New default action for PLANETS (LIST PLANETS 10) and TARGETS (LIST
TARGETS 10).
.le;The help file has been reworked, and there is now help on all
commands, plus some helpful hints and a description of the input
scanner.
For best results, print GAM:DECWAR.HLP on LPT1 (about 25 pages).
.le;GRIPES are now added to the beginning of the gripe file, and more
information is recorded with each gripe (version, date, time, ship name,
user name, TTY speed, PPN, TTY number, job number, and whether or not
Romulans and/or black holes were included in the game).
.le;There are more SET commands, and the TYPE command has been added.
See help on SET and TYPE.
.le;You can gag against an individual ship.
.le;Even if everyone gets killed, the old game hangs around for 5 minutes
before self destructing.
.le;If the teams are too skewed you're forced to join the smaller team.
.le;There are 9 ships on each side instead of 8, and some of the
ship names have been changed.
.le;There's a clock to keep you amused when waiting for reentry after
being killed.
.le;The amount of core required has been reduced from 8+58 to 5+46 pages.
.els.sk
_.
.br;[DECWAR Version 1.4, 3-Apr-79]
.ls.lm 5
.le;TERMINATE command changed to QUIT.
.br;SEND command changed to TELL.
.br;New command SET NAME/PROMPT. No help available yet.
.le;New players to a game will now have their choice of sides.
Old players (ones that have met their maker) will join their
previous team.
.le;A _^C will now exit the game only at command level.
.le;Players no longer will be able to _^C out of game while under
red alert (you must QUIT to get out).
.le;The Klingon ship RAVEN has been rechristened the MANTA to prevent
conflicts between Romulan and Raven in computed fires.
.le;Multiple jobs / TTY will no longer circumvent the dead ship
wait time.
.le;The REPAIR command has two new features. Using the ALL switch
will initiate a repair sufficient to completely repair all damaged
ship devices (with the corresponding pause time, of course). A user
may also specify the amount of repair desired by simply appending
a number to the REPAIR command line. (See HELP REPAIR for details).
.le;Capturing a fortified (ie, built) planet will now involve an
extra second of pause time for each BUILD the enemy has completed.
50 units of ship energy will also be subtracted for each BUILD.
.le;Recently killed players reentering the game before their required
wait time has been completed can now ask the program to wait the
remaining time for them (saves timing it yourself).
.le;The default for Romulans in the setup of the game is now TRUE.
.le;NEWS will now pause between notes on each version to query the
user whether to continue printing the file.
.els.sk
_.
.br;[DECWAR Version 1.3, 09-Feb-79]
.ls.lm 5
.le;Code removing dead and/or derelict ships thoroughly rewritten and
debugged. We apologize for the many problems associated with version
1.2, the present version should now work properly. Please report any
further problems with sudden ship removal via the GRIPE command.
.le;A computed Photon Torpedo fire at a ship out of range will simply
report this fact, rather than miss in the proper direction. Tracking
of enemy ships will thus no longer be possible using this method.
.le;Recent problems with continuing a CTRL-C'ed job resolved.
.le;HELP and GRIPE now correctly restore the ship onto the display.
.le;Error returns from CAPTURE and DOCK no longer considered as
time-consuming moves.
.els.sk
_.
.br;[DECWAR Version 1.2, 03-Feb-79]
.ls.lm 5
.le;Code removing dead and/or derelict ships much improved. This
fix should eliminate the full hit queue errors also.
.le;PLANET command, plus dead planet removal code debugged and
improved to prevent bizarre results under special conditions.
.le;Critically damaged life-support will now decrement life-support
reserves after time-consuming moves only.
.le;USERS output shortened, but includes more info.
.le;GRIPErs are now identified in the gripe file.
.els;.sk
_.
.br;[DECWAR Version 1.1, 21-Sep-78]
.ls.lm 5
.le;New command ENERGY, for transferring energy ship-to-ship. For
more details, see HELP ENERGY.
.le;New command TRACTOR, for applying tractor beam to friendly ship.
For more details, see HELP TRACTOR.
.le;POINTS command greatly improved. For more details, see HELP POINTS.
.le;Pauses in REPAIR, PHASERS, and TORPEDOES improved.
.le;GRIPE and HELP now protect user from attack, unless he is already
under red alert conditions.
.le;Ship condition (green, red, etc.) more closely controlled.
.le;When the first player is choosing the setup options, a <CR>
entered in response to the questions will produce a regular
game with no Romulans or black holes.
.le;Output routines greatly improved, changes should be transparent
to users.
.els;.sk
_.
.br;[DECWAR Version 1.0, 8-Sep-78]
.ls.lm 5
.le;New additions to SCAN command. See HELP SCAN for details.
.le;New command TIME gives various time info.
.le;The commands BUILD, CAPTURE, DOCK, IMPULSE, MOVE, PHASERS, REPAIR,
SCAN, and TORPEDOES now take actual physical time (most times are
dependent on the slowest terminal in the game). See HELP PAUSES
for details.
.le;When you get killed, you now have to wait 2 minutes before
restarting (don't try to cheat, or you'll have to wait even longer).
.le;_^C will now abort stacked commands. See HELP CTL-C for more
information.
.le;_^T will tell you what state you're in via a changing program name.
See HELP CTL-T for more information.
.le;A lone altmode entered in response to the COMMAND prompt will now
execute the previously entered command. This is useful when building
a planet into a base, when docking, repairing, firing torpedoes, etc.
.els