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enemy.cpp
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#include "enemy.h"
//#include "oneup.h"
#include <iostream>
using namespace std;
Enemy::Enemy(QString filename, int xD, int yD)
{
image.load(filename);
rect = image.rect();
destroyed = false;
xDir = xD;
yDir = yD;
/*
int randomNum = rand() % 3;
if (randomNum == 0)
{
powerup = new Powerup();
}
else if (randomNum == 1)
{
powerup = new Oneup();
}
//else if (randomNum == 2)
*/
}
Enemy::~Enemy()
{
delete weapon;
cout<<"Enemy deleted"<<endl;
}
void Enemy::resetState()
{
rect.moveTo(30,30);
destroyed = false;
}
void Enemy::setPosition(int x, int y)
{
rect.moveTo(x,y);
}
bool Enemy::isDestroyed()
{
return destroyed;
}
void Enemy::setDestroyed(bool d)
{
destroyed = d;
}
QRect Enemy::getRect()
{
return rect;
}
void Enemy::setRect(QRect r)
{
rect = r;
}
QImage & Enemy::getImage()
{
return image;
}
int Enemy::getXDir()
{
return xDir;
}
void Enemy::setXDir(int xD)
{
xDir = xD;
}
int Enemy::getYDir()
{
return yDir;
}
void Enemy::setYDir(int yD)
{
yDir = yD;
}
void Enemy::autoMove()
{
rect.translate(xDir, yDir);
}
void Enemy::moveBottom(int b)
{
rect.moveBottom(b);
}
void Enemy::moveTop(int t)
{
rect.moveTop(t);
}
void Enemy::moveLeft(int l)
{
rect.moveLeft(l);
}
void Enemy::moveRight(int r)
{
rect.moveRight(r);
}
Weapon* Enemy::getWeapon()
{
return weapon;
}
void Enemy::releaseWeapon()
{
weapon->setPosition(((int)(rect.left() + rect.right())/2), ((int)(rect.top() + rect.bottom())/2));
weapon->setActive(true);
}
/*
Powerup* Enemy::getPowerup()
{
return powerup;
}
void Enemy::releasePowerup()
{
powerup->setPosition(((int)(rect.left() + rect.right())/2), ((int)(rect.top() + rect.bottom())/2));
powerup->setActive(true);
}
*/