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types: worldPos() and friends allow passing in a parameter to change the pos but types don't allow it #578

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dragoncoder047 opened this issue Dec 30, 2024 · 0 comments
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bug Something isn't working

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@dragoncoder047
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// Get the position of the object relative to the root
worldPos(this: GameObj<PosComp>, pos: Vec2 | null = null) {
if (pos) {
this.pos = this.pos.add(this.fromWorld(pos));
return null;
}

/**
* Get the position of the object relative to the root.
*/
worldPos(): Vec2 | null;

@dragoncoder047 dragoncoder047 added the bug Something isn't working label Dec 30, 2024
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