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This is probably uniquely useful for Knights in the Nightmare, but may have other use cases. The game uses the bottom screen for touch input, but it seems redundant when using a mouse or modern touch screen, as it isn't relative and touches the exact coordinates as the top screen and moves the 'wisp' to that point. Mirroring the cursor to the top screen would prevent 'blindly' clicking or looking away from the top screen. Thanks in advance.
The text was updated successfully, but these errors were encountered:
This is probably uniquely useful for Knights in the Nightmare, but may have other use cases. The game uses the bottom screen for touch input, but it seems redundant when using a mouse or modern touch screen, as it isn't relative and touches the exact coordinates as the top screen and moves the 'wisp' to that point. Mirroring the cursor to the top screen would prevent 'blindly' clicking or looking away from the top screen. Thanks in advance.
The text was updated successfully, but these errors were encountered: