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package.json
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{
"name": "uk.me.paraskos.oliver.fbx-collider-importer",
"version": "0.2.6",
"displayName": "Model Collider Importer",
"description": "Import Unreal-Style colliders from Blender/FBX files into Unity Game Engine ",
"unity": "2019.1",
"unityRelease": "0b5",
"documentationUrl": "https://github.com/oparaskos/unity-fbx-collider-importer",
"changelogUrl": "https://github.com/oparaskos/unity-fbx-collider-importer/blob/main/CHANGELOG.md",
"licensesUrl": "https://github.com/oparaskos/unity-fbx-collider-importer/blob/main/LICENSE",
"dependencies": {},
"keywords": [
"blender",
"fbx",
"import",
"model-import",
"unreal",
"ubx",
"ucs",
"ucp"
],
"authors": [
{
"name": "Oliver Zeno Paraskos",
"url": "https://oliver.paraskos.me.uk"
},
{
"name": "Bronson Zgeb",
"url": "https://bronsonzgeb.com/index.php/2021/11/27/better-collider-generation-with-asset-processors/"
}
]
}