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snkfnl.asm
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IDEAL
MODEL small
STACK 100h
DATASEG
;---variables for delay procedure--->
Clock equ es:6Ch
;----------------------------------->
;------Keys Variables------>
Left_Key equ 75
Up_Key equ 72
Down_Key equ 80
Right_Key equ 77
;-------------------------->
;------SNAKE variables------->
dirX db -1 ;if 1 than snake is turning left if -1 snake is turning right
dirY db 0 ;if 1 snake is going down is -1 snake is going up
Tail dw 500 dup (0FFFFh)
ApplePosition dw ?
LengthOfSnake dw 0
HeadPosition dw ?
temp_snake dw 0FFFFh
esc_IsPressed db 0
;---------------------------->
CODESEG
proc ClearScreen
;---Used Registers--->
push ax
push bx
push cx
push es
;-------------------->
mov ax, 0A000h
mov es, ax
xor bx, bx
mov cx, 320 * 200
@@ClearingLbl:
mov [byte ptr es:bx], 0
inc bx
loop @@ClearingLbl
;---Used Registers--->
pop es
pop cx
pop bx
pop ax
;-------------------->
ret
endp ClearScreen
proc ShiftArrLeft
;---Used Registers--->
push bx
push si
push cx
push ax
;-------------------->
mov bx, offset Tail
mov si, 498*2
mov cx, 499
@@ShiftingLoop:
mov ax, [bx + si]
mov [bx + si + 2], ax
sub si, 2
loop @@ShiftingLoop
;---Used Registers--->
pop ax
pop cx
pop si
pop bx
;-------------------->
ret
endp ShiftArrLeft
;=====Procedure Start======>
; - Parameters: hex value
; - Action: prints hex value in decimal base
proc PrintHexValue
;---Used Registers--->
push ax cx dx si
;-------------------->
push bp
mov bp, sp
hexValue equ [word ptr bp + 12]
sub sp, 2
tempDecimalValue equ [word ptr bp - 2]
mov tempDecimalValue, 0
mov bx, 10
xor si, si
xor cl, cl
@@hexToDecimal:
mov ax, hexValue
xor dx, dx
div bx
shl dx, cl
add tempDecimalValue, dx
add cl, 4
cmp ax, 0
je @@skipConvertionLoop
mov hexValue, ax
jmp @@hexToDecimal
@@skipConvertionLoop:
;Print decimal value
mov dx, tempDecimalValue
mov cx, 4
@@printLoop:
push dx
and dh, 11110000b ;keep digit in dh
mov dl, dh
shr dl, 4
add dl, 30h
mov ah, 2
int 21h
pop dx
rol dx, 4 ;go to next digit
loop @@printLoop
add sp, 2
pop bp
;---Used Registers--->
pop si dx cx ax
;-------------------->
ret 2
endp PrintHexValue
;=====End of procedure=====>
;------------------------------------------------------------------>
;- Parameters: none
;- Action: Check if one of the arrows are pressed,
; if it does, it changes the direction.
proc CheckIfPressed
in al, 60h
cmp al, 1
jnz @@notEscPressed
;in case esc is pressed
mov [byte ptr esc_IsPressed], 1
@@notEscPressed:
cmp al, Left_Key
jnz @@NotLeftKey
cmp [dirX], 1
je @@DontGoLeft
mov [dirX], -1
mov [dirY], 0
@@DontGoLeft:
ret
@@NotLeftKey:
cmp al, Right_Key
jne @@NotRightKey
cmp [dirX], -1
je @@DontGoRight
mov [dirX], 1
mov [dirY], 0
@@DontGoRight:
ret
@@NotRightKey:
cmp al, Up_Key
jne @@NotUpKey
cmp [dirY], 1
je @@DontGoUp
mov [dirX], 0
mov [dirY], -1
@@DontGoUp:
ret
@@NotUpKey:
cmp al, Down_Key
jnz @@Nopress
cmp [dirY], -1
je @@Nopress
mov [dirX], 0
mov [dirY], 1
@@Nopress:
ret
endp CheckIfPressed
;-----------------------END OF PROCEDURE------------------------->
;--------------------------------------------------------------------->
;- Parameters: 1. y position 8 bit, x position 8 bit for example 0504h means line 5 row 4
; 2. color
;- action: draws wanted color in wanted index of a 25*40 grid, each square is 8*8 pixels
proc ColorizeCell
;---used Registers--->
push ax
push bx
push cx
push dx
;-------------------->
push bp
mov bp, sp
sub sp, 2
TempValueHolder equ [word ptr bp - 2]
Color equ [byte ptr bp + 12]
mov al, Color
mov cx, [bp + 14]
cmp cx, 0FFFFh
je @@endOfProc
xor dx,dx
xchg dl, ch
shl cx, 3
shl dx, 3
inc cx
inc dx
mov TempValueHolder, cx
mov ah, 0Ch ;print dot to screen
mov bl, 0 ;page number
mov cx, 6
@@Line_Down_Loop:
push cx
mov cx, 6
@@PrintingLoop:
push cx
mov cx, TempValueHolder
int 10h
pop cx
inc TempValueHolder
loop @@PrintingLoop
pop cx
inc dx
sub TempValueHolder, 6
loop @@Line_Down_Loop
@@endOfProc:
add sp, 2
pop bp
;---used Registers--->
pop dx
pop cx
pop bx
pop ax
;-------------------->
ret 4
endp ColorizeCell
;-----------------------END OF PROCEDURE------------------------->
;---------------------------------------------------------------->
;- Parameters: y of wanted cell (8 bit), x of wanted cell (8 bit)
;- action: renturns the color in the wanted cell
;- returns: cell's color in al
proc ReadCellColor
;---Used Registers--->
push bx
push cx
push dx
;-------------------->
push bp
mov bp, sp
xor cx, cx
xor dx, dx
mov ax, [bp + 10]
mov cl, al
mov dl, ah
shl cx, 3
shl dx, 3
inc cx
inc dx
mov ah, 0dh
mov bh, 0
int 10h
pop bp
;---Used Registers--->
pop dx
pop cx
pop bx
;-------------------->
ret 2
endp ReadCellColor
;-------------------------End Of Procedure----------------------->
;-------------------------------------------------------------->
;- Parameters: number of seconds / 0.055, for example,
; if we want 10 seconds, we should send
; 182 because 10 / 0.055 = 181.8
;- Action: delays program for wanted amount of time.
proc DelayProgram
; wait for first change in timer
;----Used Registers--->
push ax
push cx
push es
;--------------------->
push bp
mov bp, sp
NumberOfTicks equ [word ptr bp + 10]
mov ax, 40h
mov es, ax
mov ax, [Clock]
@@FirstTick:
cmp ax, [Clock]
call CheckIfPressed
je @@FirstTick
; count number of sec
mov cx, NumberOfTicks ; EnteredNuMx0.055sec = ~actual number of seconds
@@DelayLoop:
call CheckIfPressed
mov ax, [Clock]
@@Tick:
cmp ax, [Clock]
je @@Tick
loop @@DelayLoop
pop bp
;---Used Registers--->
pop es
pop cx
pop ax
;-------------------->
ret 2
endp DelayProgram
;-----------------------END OF PROCEDURE------------------------->
;---------------------------------------------------------------->
;- Parameters: one number.
;- action: Generates random number from zero to given number.
; and returns the random number in ax...
;- author: Or Gany
proc GenerateRandomNumber
;----used registers--->
push cx
push dx
;--------------------->
push bp
mov bp, sp
mov ah, 2ch
int 21h
mov ax, dx
xor dx, dx
mov cx, [bp + 8]
div cx
mov ax,dx
pop bp
;----used registers--->
pop dx
pop cx
;--------------------->
ret 2
endp GenerateRandomNumber
;-----------------------END OF PROCEDURE------------------------->
proc DrawBorders
;---Used Registers--->
push ax
push bx
push cx
push dx
;-------------------->
;----sent parameters to interrupt--->
mov bl, 0 ;----Page Number
mov al, 1 ;----Color (blue)
mov ah, 0Ch ;--Draw Dot Interrupt
;----------------------------------->
;---Draw Upper Border--->
mov cx, 8 ;----number of lines
xor dx, dx ;---holds the number of line
@@DrawUpperBorderLoop:
push cx
mov cx, 320 ;--holds the number of pixel to colorize
@@innerUpperBorderLoop:
dec cx ;-------cx - 1 = index of pixel
int 10h
inc cx ;-------returns the original value
loop @@innerUpperBorderLoop
inc dx ;-------new line
pop cx
loop @@DrawUpperBorderLoop
;----------------------->
;---Drow Left Border--->
mov cx, 8 ;---holds the number of rows
xor bx, bx;---uses as row holder
@@DrawLeftBorderLoop:
push cx
mov cx, 200 ;-number of pixel to colorize
@@innerLeftBorderLoop:
push cx
mov dx, cx ;--dx holds the y coordinates
dec dx
mov cx, bx ;--cx holds the x coordinates
int 10h
pop cx
loop @@innerLeftBorderLoop
inc bx
pop cx
loop @@DrawLeftBorderLoop
;---------------------->
;---Drow Right Border--->
mov cx, 8 ;---holds the number of rows
mov bx, 312;---uses as row holder
@@DrawRightBorderLoop:
push cx
mov cx, 200 ;-number of pixel to colorize
@@innerRightBorderLoop:
push cx
mov dx, cx ;--dx holds the y coordinates
dec dx
mov cx, bx ;--cx holds the x coordinates
push bx
xor bx, bx
int 10h
pop bx
pop cx
loop @@innerRightBorderLoop
inc bx
pop cx
loop @@DrawRightBorderLoop
;---------------------->
xor bx, bx
;---Draw Lower Border--->
mov cx, 8 ;----number of lines
mov dx, 192 ;---holds the number of line
@@DrawLowerBorderLoop:
push cx
mov cx, 320 ;--holds the number of pixel to colorize
@@innerLowerBorderLoop:
dec cx ;-------cx - 1 = index of pixel
int 10h
inc cx ;-------returns the original value
loop @@innerLowerBorderLoop
inc dx ;-------new line
pop cx
loop @@DrawLowerBorderLoop
;----------------------->
;-----Used Registers--->
pop dx
pop cx
pop bx
pop ax
;---------------------->
ret
endp DrawBorders
;---------------------------------------------------------------->
;- Parameters: None
;- Action: draws the apple in Random Place
;- author: Or Gany
proc DrawApple
;---Used Registers--->
push ax
push bx
;-------------------->
@@CheckIfLeagalTeleport:
xor ax, ax
push 38
call GenerateRandomNumber
inc al
mov bl, al
push 23
call GenerateRandomNumber
inc al
mov ah, al
mov al, bl
push ax
push ax
call ReadCellColor
cmp al, 2
pop ax
je @@CheckIfLeagalTeleport
push ax
push 4
call ColorizeCell
mov [ApplePosition], ax
;---Used Registers--->
pop bx
pop ax
;---Used Registers--->
ret
endp DrawApple
proc DrawHead
push ax
push [HeadPosition]
push 2
call ColorizeCell
mov ax,[HeadPosition]
mov [temp_snake], ax
pop ax
ret
endp DrawHead
proc DrawTail
xor si, si
@@Lbl:
cmp [word ptr Tail + si], 0FFFFh
je @@EndOfProc
push [word ptr Tail + si]
push 2
call ColorizeCell
add si,2
jmp @@Lbl
@@EndOfProc:
ret
endp DrawTail
;--------------------------------------------->
;- Parameters: none
;- action: check if game over, if it is,
; it returns 1 in al , else , returns 0
;- returns: 0 or 1 in al
;- author: Or Gany
proc CheckIfGameOver
push [HeadPosition]
call ReadCellColor
cmp al, 1
je @@GameIsOver
cmp al, 2
je @@GameIsOver
xor ax, ax
jmp @@EndOfCheckingGameProc
@@GameIsOver:
mov al, 1
@@EndOfCheckingGameProc:
ret
endp CheckIfGameOver
;---------------End Of Procedure------------->
;=============================================SNAKE START=========================================>
; - Parameters: speed. 1 = fast, 2 = medium. 3 = slow
proc Snake
push bp
mov bp, sp
;---Initialize game data--->
mov [word ptr HeadPosition], 0D14h ;sets the start point in the middle of the screen
mov [byte ptr dirX], -1
mov [byte ptr dirY], 0
push ds
pop es
mov ax, 0FFFFh
mov di, offset Tail
mov cx, 500
rep stosw ;reset the tail array
mov [word ptr LengthOfSnake], 0
mov [word ptr temp_snake], 0FFFFh
mov [byte ptr esc_IsPressed], 0
;-------------------------->
call DrawBorders
mov [word ptr HeadPosition], 0D14h ;sets the start point in the middle of the screen
call DrawApple
MainLoop:
mov ax, [bp + 4]
push ax
call DelayProgram
;-Check If esc is pressed->
cmp [byte ptr esc_IsPressed], 1
je @@EndOfProc
;------------------------->
xor si, si
SearchForLastNumLoop:
cmp [word ptr Tail + si + 2], 0FFFFh
je SkipSearchingLoop
add si, 2
jmp SearchForLastNumLoop
SkipSearchingLoop: ;now si holds the index of the last cell
cmp [word ptr Tail+si], 02040h
ja @@skipColorize
push [Tail + si]
push 0 ;black
call ColorizeCell ;delete cell - colorize in black
@@skipColorize:
call ShiftArrLeft
mov ax, [HeadPosition]
mov [word ptr Tail], ax ;saves one location backwards
mov si, [LengthOfSnake]
shl si, 1 ;multiply si by 2 because the each cell is word
mov [word ptr Tail + si], 0FFFFh
add ah, [dirY]
add al, [dirX]
mov [HeadPosition], ax
push [temp_snake]
push 0
call ColorizeCell
call CheckIfGameOver
call DrawHead
call DrawTail
dec al
je @@EndOfProc
mov ax, [HeadPosition]
cmp ax, [ApplePosition]
jne MainLoop
inc [word ptr LengthOfSnake]
call DrawApple
jmp MainLoop
@@EndOfProc:
call ClearScreen
pop bp
ret 2
endp Snake
;====================================================SNAKE END==================================================>