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Once that's figured out, if something goes wrong on the partykit, all I see is:
A promise rejection was handled asynchronously. This warning occurs when attaching a catch handler to a promise after it rejected. (rejection #1)
A promise rejection was handled asynchronously. This warning occurs when attaching a catch handler to a promise after it rejected. (rejection #4)
User chat messages work, so I guess this is an AI integration thing. After another user message I see:
A promise rejection was handled asynchronously. This warning occurs when attaching a catch handler to a promise after it rejected. (rejection #5)
A promise rejection was handled asynchronously. This warning occurs when attaching a catch handler to a promise after it rejected. (rejection #8)
Sorry there's no pull request. The thing I'm building might make more sense to do partykit init on my existing UI anyway.
The text was updated successfully, but these errors were encountered:
I just picked this up for a potential project and hit a couple of rough spots, thought it better to share:
.env
was more work than expected. Maybe link to the GitHub docs: https://docs.github.com/en/apps/oauth-apps/building-oauth-apps/creating-an-oauth-appUser chat messages work, so I guess this is an AI integration thing. After another user message I see:
Sorry there's no pull request. The thing I'm building might make more sense to do
partykit init
on my existing UI anyway.The text was updated successfully, but these errors were encountered: