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actionlist.go
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// Copyright 2010 The Walk Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build windows
// +build windows
package walk
import "errors"
type actionListObserver interface {
onInsertedAction(action *Action) error
onRemovingAction(action *Action) error
onClearingActions() error
}
type nopActionListObserver struct{}
func (nopActionListObserver) onInsertedAction(action *Action) error {
return nil
}
func (nopActionListObserver) onRemovingAction(action *Action) error {
return nil
}
func (nopActionListObserver) onClearingActions() error {
return nil
}
type ActionList struct {
actions []*Action
observer actionListObserver
}
func newActionList(observer actionListObserver) *ActionList {
if observer == nil {
panic("observer == nil")
}
return &ActionList{observer: observer}
}
func (l *ActionList) Add(action *Action) error {
return l.Insert(len(l.actions), action)
}
func (l *ActionList) AddMenu(menu *Menu) (*Action, error) {
return l.InsertMenu(len(l.actions), menu)
}
func (l *ActionList) At(index int) *Action {
return l.actions[index]
}
func (l *ActionList) Clear() error {
if err := l.observer.onClearingActions(); err != nil {
return err
}
for _, a := range l.actions {
a.release()
}
l.actions = l.actions[:0]
return nil
}
func (l *ActionList) Contains(action *Action) bool {
return l.Index(action) > -1
}
func (l *ActionList) Index(action *Action) int {
for i, a := range l.actions {
if a == action {
return i
}
}
return -1
}
func (l *ActionList) indexInObserver(action *Action) int {
var idx int
for _, a := range l.actions {
if a == action {
return idx
}
if a.Visible() {
idx++
}
}
return -1
}
// positionsForExclusiveCheck determines the positional index values to be
// passed in to win.CheckMenuRadioItem when action is to be set as checked.
func (l *ActionList) positionsForExclusiveCheck(action *Action) (first, last, index int, err error) {
actionsIdx := -1
// Find the index of action in actions. We must compute this index in two
// distinct ways: both including and excluding hidden items.
// We need both because we need to iterate through l.actions, but we also need
// to provide indexes to Windows that exclude hidden items.
// This loop is identical to (*ActionList).indexInObserver except that we also
// retain actionsIdx, the index that includes hidden items.
for i, a := range l.actions {
if a == action {
actionsIdx = i
break
}
if a.Visible() {
index++
}
}
if actionsIdx < 0 {
return first, last, index, newError("action not found")
}
// Iterate backward from action's index, only including visible items.
first = index
for i := actionsIdx - 1; i >= 0; i-- {
a := l.actions[i]
if !a.Exclusive() {
break
}
if a.Visible() {
first--
}
}
// Iterate forward from action's index, only including visible items.
last = index
for _, a := range l.actions[actionsIdx+1:] {
if !a.Exclusive() {
break
}
if a.Visible() {
last++
}
}
return first, last, index, nil
}
// uncheckActionsForExclusiveCheck marks actions that have positional index values
// between first and last, excluding the checked action, as unchecked.
func (l *ActionList) uncheckActionsForExclusiveCheck(first, last, checked int) error {
if first < 0 || first > last {
return errors.New("first must be >= 0 and <= last")
}
if checked < first || checked > last {
return errors.New("checked must be >= first and <= last")
}
if first == last {
return nil
}
i := -1
for _, a := range l.actions {
if a.Visible() {
i++
if i == checked {
continue
}
}
if i < first {
continue
}
if i > last {
break
}
if err := a.SetChecked(false); err != nil {
return err
}
}
return nil
}
func (l *ActionList) Insert(index int, action *Action) error {
l.actions = append(l.actions, nil)
copy(l.actions[index+1:], l.actions[index:])
l.actions[index] = action
if err := l.observer.onInsertedAction(action); err != nil {
l.actions = append(l.actions[:index], l.actions[index+1:]...)
return err
}
action.addRef()
if action.Visible() {
return l.updateSeparatorVisibility()
}
return nil
}
func (l *ActionList) InsertMenu(index int, menu *Menu) (*Action, error) {
action := NewAction()
action.menu = menu
if err := l.Insert(index, action); err != nil {
return nil, err
}
return action, nil
}
func (l *ActionList) Len() int {
return len(l.actions)
}
func (l *ActionList) Remove(action *Action) error {
index := l.Index(action)
if index == -1 {
return nil
}
return l.RemoveAt(index)
}
func (l *ActionList) RemoveAt(index int) error {
action := l.actions[index]
if action.Visible() {
if err := l.observer.onRemovingAction(action); err != nil {
return err
}
}
action.release()
l.actions = append(l.actions[:index], l.actions[index+1:]...)
if action.Visible() {
return l.updateSeparatorVisibility()
}
return nil
}
func (l *ActionList) updateSeparatorVisibility() error {
var hasCurVisAct bool
var curVisSep *Action
for _, a := range l.actions {
if visible := a.Visible(); a.IsSeparator() {
toggle := visible != hasCurVisAct
if toggle {
visible = !visible
if err := a.SetVisible(visible); err != nil {
return err
}
}
if visible {
curVisSep = a
}
hasCurVisAct = false
} else if visible {
hasCurVisAct = true
}
}
if !hasCurVisAct && curVisSep != nil {
return curVisSep.SetVisible(false)
}
return nil
}
// forEach iterates through each action in l, calling f for each one. If f
// returns false, the iteration is aborted.
func (l *ActionList) forEach(f func(*Action) bool) {
for _, a := range l.actions {
if !f(a) {
break
}
}
}
// forEach iterates through each action in l, calling f for each visible action.
// If f returns false, the iteration is aborted.
func (l *ActionList) forEachVisible(f func(*Action) bool) {
for _, a := range l.actions {
if !a.Visible() {
continue
}
if !f(a) {
break
}
}
}
// HasVisible returns true if l contains any visible Actions. Note that this is
// a linear-time operation in the worst-case.
func (l *ActionList) HasVisible() (result bool) {
l.forEachVisible(func(*Action) bool {
result = true
return false
})
return result
}