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paper.cpp
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#include "paper.h"
Paper::Paper(double x, double y, QImage *i) : Enemy(x, y, i)
{
InitializeInstanceFields();
}
void Paper::followPath()
{
advance++;
if (advance < 100 / speed)
setVY(speed);
else if (advance < (100 + 200) / speed)
{
setVY(0);
setVX(speed);
}
else if (advance < (300 + 100) / speed)
{
setVX(0);
setVY(speed);
}
else if (advance < (400 + 400) / speed)
{
setVY(0);
setVX(-speed);
}
else if (advance < (800 + 200) / speed)
{
setVX(0);
setVY(speed);
}
else if (advance < (1000 + 400) / speed)
{
setVY(0);
setVX(speed);
}
else if (advance < (1400 + 200) / speed)
{
setVX(0);
setVY(-speed);
}
else if (advance < (1600 + 200) / speed)
{
setVY(0);
setVX(-speed);
}
else if (advance < (1800 + 200) / speed)
{
setVX(0);
setVY(speed);
}
else if (advance < (2000 + 300) / speed)
{
setVY(0);
setVX(-speed);
}
else if (advance < (2300 + 200) / speed)
{
setVX(0);
setVY(speed);
}
else
{
setVX(0);
setVY(speed);
}
}
int Paper::getHealth()
{
return health;
}
void Paper::InitializeInstanceFields()
{
speed = 4;
health = 5;
}