-
Notifications
You must be signed in to change notification settings - Fork 2.3k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
92d94e2
commit e199f8c
Showing
2 changed files
with
152 additions
and
39 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,126 @@ | ||
package funkin.util; | ||
|
||
#if sys | ||
import sys.thread.Thread; | ||
#end | ||
|
||
/** | ||
* Utilities for creating and managing Threads. Only available on desktop devices. | ||
*/ | ||
class ThreadUtil | ||
{ | ||
#if sys | ||
/** | ||
* Data regarding every looping Thread. | ||
*/ | ||
public static var loopingThreads:Map<String, ThreadParams> = []; | ||
#end | ||
|
||
/** | ||
* Creates a Thread that starts after a set time. | ||
* @param job The function to execute after the delay. | ||
* @param delay The delay itself. | ||
*/ | ||
public static function createDelayedThread(job:Void->Void, delay:Float = 1.0) | ||
{ | ||
#if sys | ||
return Thread.create(function() { | ||
Sys.sleep(delay); | ||
|
||
job(); | ||
}); | ||
#else | ||
throw "Threads aren't supported on this device."; | ||
return null; | ||
#end | ||
} | ||
|
||
/** | ||
* Creates a Thread that loops infinitely until destroyed. | ||
* @param id The ID of the Thread, used for pausing, resuming and stopping. | ||
* @param job The function to execute. | ||
* @param startDelay The delay before the loop begins. | ||
* @param loopDelay The delay between every loop. | ||
*/ | ||
public static function createLoopingThread(id:String, job:Void->Void, startDelay:Float = 1.0, loopDelay:Float = 0.0) | ||
{ | ||
#if sys | ||
var threadInfo:ThreadParams = {thread: null, isPaused: false, isDestroyed: false} | ||
loopingThreads.set(id, threadInfo); | ||
|
||
var thread:Thread = Thread.create(function() { | ||
Sys.sleep(startDelay); | ||
|
||
while (!threadInfo.isDestroyed) | ||
{ | ||
if (threadInfo.isPaused) continue; | ||
|
||
job(); | ||
|
||
Sys.sleep(loopDelay); | ||
} | ||
|
||
// Clean-up. | ||
if (threadInfo.isDestroyed) | ||
{ | ||
threadInfo.thread = null; | ||
loopingThreads.remove(id); | ||
} | ||
}); | ||
|
||
threadInfo.thread = thread; | ||
return thread; | ||
#else | ||
throw "Threads aren't supported on this device."; | ||
return null; | ||
#end | ||
} | ||
|
||
/** | ||
* Pauses a looping Thread. | ||
* @param id The ID of the Thread to pause. | ||
*/ | ||
public static function pauseThread(id:String) | ||
{ | ||
#if sys | ||
if (loopingThreads.exists(id)) loopingThreads[id].isPaused = true; | ||
#else | ||
throw "Threads aren't supported on this device."; | ||
#end | ||
} | ||
|
||
/** | ||
* Resumes a looping Thread. | ||
* @param id The ID of the Thread to resume. | ||
*/ | ||
public static function resumeThread(id:String) | ||
{ | ||
#if sys | ||
if (loopingThreads.exists(id)) loopingThreads[id].isPaused = false; | ||
#else | ||
throw "Threads aren't supported on this device."; | ||
#end | ||
} | ||
|
||
/** | ||
* Stops a looping Thread and destroys it afterwards. | ||
* @param id The ID of the Thread to stop and destroy. | ||
*/ | ||
public static function stopThread(id:String) | ||
{ | ||
#if sys | ||
if (loopingThreads.exists(id)) loopingThreads[id].isDestroyed = true; | ||
#else | ||
throw "Threads aren't supported on this device."; | ||
#end | ||
} | ||
} | ||
|
||
#if sys | ||
typedef ThreadParams = | ||
{ | ||
var thread:Thread; | ||
var isPaused:Bool; | ||
var isDestroyed:Bool; | ||
} | ||
#end |