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# zMultilogue | ||
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zMultilogue is a Multi-NPC dialogue system for Gothic 1 and Gothic 2 NotR, based on the solution form [AFSP Trialogue package](https://github.com/Bad-Scientists/AF-Script-Packet/blob/main/Standalone-Packages/G12-Trialogue/trialogue.d). | ||
Its goal is to replace Trialoue packages based on [Ikarus](../../scripts/extenders/ikarus/index.md) and [LeGo](../../scripts/extenders/lego/index.md) with an union-based plugin. | ||
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!!! Info | ||
The plugin has its own [wiki](https://github.com/Silver-Ore-Team/zMultilogue/wiki), if you are interested in including zMultilogue into your project see the [Getting Started guide](https://github.com/Silver-Ore-Team/zMultilogue/wiki/Getting-Started). | ||
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| Contacts || | ||
|:---------| :--- | | ||
| Authors | [:material-badge-account-horizontal: Silver Ore Team](https://github.com/Silver-Ore-Team) - [muczc1wek](https://github.com/muczc1wek) | | ||
| GitHub | [:material-github: zBassMusic](https://github.com/Silver-Ore-Team/zMultilogue)| | ||
| Discord | [:simple-discord: Gothic Modding Community server](https://discord.gg/mCpS5b5SUY) | | ||
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## Features | ||
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- System for creating dialogues with multiple NPCs that doesn't fuck up AI queue | ||
- Script interface based on the LeGo [Trialoge package](../../scripts/extenders/lego/applications/trialoge.md) (easy to port dialogues) | ||
- Automatic increasing of dialog-box display distance if NPC is too far |