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docs: update the README
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Goutte committed Jan 7, 2024
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Expand Up @@ -6,7 +6,7 @@ Animated Shape 2D Addon for Godot
[![FeedStarvingDev](https://img.shields.io/liberapay/patrons/Goutte.svg?style=for-the-badge&logo=liberapay)](https://liberapay.com/Goutte/)


A [Godot](https://godotengine.org/) `4.x` addon that adds an `AnimatedShape2D` that can provide a custom shape for each frame of each animation of an `AnimatedSprite2D`.
A [Godot](https://godotengine.org/) `^4.2` addon that adds an `AnimatedShape2D` node that can customize a `CollisionShape2D` for each frame of each animation of an `AnimatedSprite2D`.

It is useful to make custom hitboxes, hurtboxes, and hardboxes for each pose of your character,
if you animated it using `AnimatedSprite2D`.
Expand All @@ -20,7 +20,9 @@ Features
- customize a shape for each frame of your animations
- configurable fallbacks
- editor GUI, updated in real time
- copy & pasting, with either shallow of deep copies
- supports undo & redo where it matters
- dogfed
- extensible


Expand Down Expand Up @@ -57,14 +59,6 @@ It listens to the `AnimatedSprite2D` frame changes, and updates its target `Coll
_That's it._


Roadmap
-------

> I would like these, but I don't plan on doing them myself for now.
> Perhaps I will, perhaps I won't. You are welcome to hack around.
- [ ] Resize/Position the shape in the Editor by drag and drop, just like in the main view.


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