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Verlet Integration Physics

This is a toy repo to mess with creating my own physics engine

Currently, Implemented

  • Gravity
  • Bouncing
  • Elasticity
  • Spawning more balls
  • Collisions with other balls
  • Momentum with other balls
  • Orbiting (Orbits tend to drift outward thanks to uncertainties with my numerical method)

To-do:

  • Dynamics
  • Friction
  • Chains
  • Cloth

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This is a toy repo to mess with creating my own physics engine

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