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cube: add touch controls #2521

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@arpio23 arpio23 commented Nov 22, 2024

Adds touchscreen controls to the cube. In the current state a tap is used to deactivate the plugin, so you can lift the finger and touch/move again to rotate.

Rename pointer_moved(ev->event) to rotate_cube(double xDiff, double yDiff), on_motion_event and on_touch_motion can call same function to rotate the cube.

ev->event->delta_x = 0;
ev->event->delta_y = 0;
ev->event->unaccel_dx = 0;
ev->event->unaccel_dy = 0;
};

void pointer_moved(wlr_pointer_motion_event *ev)
wf::signal::connection_t<wf::input_event_signal<wlr_touch_down_event>> on_touch_down =
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Have you tried using the normal 'grabs' for getting touch events intead of connecting to the low-level input signals? See for example how expo and scale do it.

We use the low-level signals for pointer input because we need to lock the pointer in place. For touch, we don't really need this, so it is better to use the 'usual' interfaces if possible. The change shouldn't be hard, just specify this as the touch interface for the input grab constructor, then implement the touch interface for cube and you'll be getting input events while the grab is active.

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Will check that, thanks.

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