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fix(Player/SpellQueue): bandaid crashfix #21103

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@sogladev sogladev commented Jan 6, 2025

Changes Proposed:

This PR proposes changes to:

  • Core (units, players, creatures, game systems).
  • Scripts (bosses, spell scripts, creature scripts).
  • Database (SAI, creatures, etc).

if there's an invalid spell in the queue, clear the queue and return

Issues Addressed:

  • Closes

SOURCE:

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  • Live research (checked on live servers, e.g Classic WotLK, Retail, etc.)
  • Sniffs (remember to share them with the open source community!)
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  • The changes promoted by this pull request come partially or entirely from another project (cherry-pick). Cherry-picks must be committed using the proper --author tag in order to be accepted, thus crediting the original authors, unless otherwise unable to be found

Tests Performed:

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  • Tested in-game by the author.
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  • This pull request requires further testing and may have edge cases to be tested.

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@github-actions github-actions bot added CORE Related to the core file-cpp Used to trigger the matrix build labels Jan 6, 2025
@Nyeriah
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Nyeriah commented Jan 6, 2025

cc @walkline

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walkline commented Jan 6, 2025

From this crashlog, we see that the spell cast request has invalid values. The more interesting question is how the values became invalid.

I saw some other recent crashlogs - one and two - which make me think that something bad is happening, such as using a dangling pointer (using a deleted player) or a race condition (e.g., double parallel updates of the same map or instance).

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Grimdhex commented Jan 6, 2025

Agree with walkline. No real sense to have a invalid spell here. Probably a deeper issue.

@sogladev also why clearing the queue instead to ignoring it? (Simple question, I don't remember all the process of your system)

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sogladev commented Jan 6, 2025

Agree with walkline. No real sense to have a invalid spell here. Probably a deeper issue.

@sogladev also why clearing the queue instead to ignoring it? (Simple question, I don't remember all the process of your system)

If the front of std::deque contains invalid data then the queue behavior is undefined. So it's best to clear the entire thing than trying to consider the next element to be valid.

I also question when std::deque contains invalid data that the pointer to the next element is also invalid, pointing to undefined memory. Now, I'm not sure what happens if .clear() is called 😆

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