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[WIP] CF Faction Assign & Leader Instance Faction #21118

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@manstfu manstfu commented Jan 8, 2025

WIP

Changes Proposed:

This PR proposes changes to:

  • Core (units, players, creatures, game systems).
  • Scripts (bosses, spell scripts, creature scripts).
  • Database (SAI, creatures, etc).

Issues Addressed:

mod-cfpve not needed anymore

SOURCE:

The changes have been validated through:

  • Live research (checked on live servers, e.g Classic WotLK, Retail, etc.)
  • Sniffs (remember to share them with the open source community!)
  • Video evidence, knowledge databases or other public sources (e.g forums, Wowhead, etc.)
  • The changes promoted by this pull request come partially or entirely from another project (cherry-pick). Cherry-picks must be committed using the proper --author tag in order to be accepted, thus crediting the original authors, unless otherwise unable to be found

Tests Performed:

This PR has been:

  • Tested in-game by the author.
  • Tested in-game by other community members/someone else other than the author/has been live on production servers.
  • This pull request requires further testing and may have edge cases to be tested.

How to Test the Changes:

  • This pull request can be tested by following the reproduction steps provided in the linked issue
  • This pull request requires further testing. Provide steps to test your changes. If it requires any specific setup e.g multiple players please specify it as well.

Known Issues and TODO List:

  • [ ]
  • [ ]

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For example: if a PR fixes spell X by changing a part of code that handles spells X, Y, and Z, we should not only test X, but we should test Y and Z as well.

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No way, too much repetitive code.

Make it a function and just call the function

@manstfu manstfu requested a review from Kitzunu January 9, 2025 14:38
@manstfu manstfu marked this pull request as ready for review January 9, 2025 14:49
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manstfu commented Jan 9, 2025

Currently, OnPlayerLeave doesn't work properly. If two players from different factions enter an instance, leave it, and disband their group, they somehow remain unable to attack each other.

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Exitare commented Jan 9, 2025

There is again a lot of code repetition. I would recommend, like Kitzunu, to create function and call that instead.

@github-actions github-actions bot added CORE Related to the core Script file-cpp Used to trigger the matrix build labels Jan 9, 2025
@@ -280,8 +285,13 @@ class instance_trial_of_the_champion : public InstanceMapScript
{
if (TeamIdInInstance == TEAM_NEUTRAL)
{
if (Player* gleader = ObjectAccessor::FindPlayer(player->GetGroup()->GetLeaderGUID()))
TeamIdInInstance = Player::TeamIdForRace(gleader->getRace());
if (Group* group = player->GetGroup())
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Why are you not creating a function for that ?

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[Core] Predictable Instance Faction
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