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Fetch SteamGridDB assets when adding game to Steam #3662
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(`bottle name + program name`` is used instead)
except: | ||
# Unreachable host or issue saving files, nothing we can do | ||
break |
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I believe it'll be better to specify which exception(s).
logging.info(f"Adding shortcut for {program_name}") | ||
cmd = "xdg-open" | ||
args = "bottles:run/'{0}'/'{1}'" | ||
args = f"bottles:run/'{self.config.Name}'/'{program_name}'" | ||
appid = crc32(str.encode(self.config.Name + program_name)) | 0x80000000 |
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0x80000000
should have an accompanying source/context
|
||
if self.userdata_path is None: | ||
logging.warning("Userdata path is not set") | ||
return Result(False) | ||
|
||
confs = glob(os.path.join(self.userdata_path, "*/config/")) | ||
shortcut = { | ||
"appid": appid - 0x100000000, |
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0x100000000
should have an accompanying source/context
res = requests.get(f"https://steamgrid.usebottles.com/api/search/{name}") | ||
except: | ||
return | ||
# url = f"https://steamgrid.usebottles.com/api/search/{program_name}" |
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Any reason why this is commented?
res = requests.get(url) | ||
res.raise_for_status() | ||
ext = os.path.splitext(url)[-1] | ||
asset_path += ext | ||
with open(asset_path, "wb") as img: | ||
img.write(res.content) |
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For increased readability, I'd avoid abbreviating variable names, i.e. use result
as opposed to res
, etc.
program_name, asset_path, asset_type, reraise_exceptions=True | ||
) | ||
except HTTPError: | ||
# Usually missing asset (404), keep trying for the rest |
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Description
(reopening #3543)
As of now, when using the "Add to Steam" feature, games are added to Steam in a barebones state. This PR improves upon that by fuzzy-searching the game title (program name) on SteamGridDB and, when available, downloading the respective assets and saving them to the designated user directory (
.../steam/userdata/<user_id>/config/grid
); in a similar vein to what happens when using Steam ROM Manager.Since Steam relies on appIDs for game identification, one is now generated by a hash method (for uniqueness) and saved to
shortcuts.vdf
. Same appID is then used for naming downloaded assets.Makes use of
steamgrid-proxy
, in particular the changes introduced by bottlesdevs/steamgrid-proxy#1 and bottlesdevs/steamgrid-proxy#2. However, these don't seem to be in production (https://steamgrid.usebottles.com/api) yet, so the only way to currently test it is by running the API webserver locally.Further improvements?
SteamGridDB search can occasionally fail or even return the wrong match. Perhaps one way to solve that would be adding a
Custom SteamGridDB Game ID
setting for individual programs. Will wait for further feedback.Type of change
How Has This Been Tested?
First of all, make sure
steamgrid-proxy
is running, on the correct port and with the right SteamGridDB API key.Add a game executable to a bottle, renaming it if needed. Then right click ->
Add to Steam
. Open (or restart) Steam as needed. All the available assets (grid, hgrid, hero, logo and icon) should be loaded as expected.You can check for match correctness by comparing it to the
Add to Library
option: if the latter produces a nonempty grid for Bottles's library, then likewise both it and its sibling assets should be visible on Steam.before:
after: