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ltmx committed Jul 25, 2023
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2 changes: 1 addition & 1 deletion Runtime/Data/ConstantShortNames.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

namespace Unity.Mathematics
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2 changes: 1 addition & 1 deletion Runtime/Data/Constants.Mathematical.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

namespace Unity.Mathematics
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2 changes: 1 addition & 1 deletion Runtime/Data/Constants.Physical.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

namespace Unity.Mathematics
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2 changes: 1 addition & 1 deletion Runtime/Data/Constants.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using System.ComponentModel;
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2 changes: 1 addition & 1 deletion Runtime/Data/IOR.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

namespace Unity.Mathematics
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4 changes: 1 addition & 3 deletions Runtime/FastMath/FastCosine.cs
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#region Header

// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions

// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using System.Runtime.CompilerServices;
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2 changes: 1 addition & 1 deletion Runtime/FastMath/FastFunctions.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using System.Runtime.CompilerServices;
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2 changes: 1 addition & 1 deletion Runtime/FastMath/FastTrigonometry.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

namespace Unity.Mathematics
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2 changes: 1 addition & 1 deletion Runtime/Jobify/Jobify.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using System;
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2 changes: 1 addition & 1 deletion Runtime/Jobify/JobifyExtensions.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using Unity.Burst;
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2 changes: 1 addition & 1 deletion Runtime/Jobify/OperationInterface.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using System.Runtime.InteropServices;
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6 changes: 5 additions & 1 deletion Runtime/KlakMath/CdsTween.cs
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// Tween with critically damped spring model
#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using Unity.Mathematics;

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7 changes: 5 additions & 2 deletions Runtime/KlakMath/ExpTween.cs
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// Tween with exponential interpolation

#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

namespace Unity.Mathematics {

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10 changes: 6 additions & 4 deletions Runtime/KlakMath/Noise.cs
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// // 1D gradient noise functions
//
// // using Unity.Mathematics;
//
#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

// using System.Runtime.CompilerServices;
// // using static Unity.Mathematics.math;
// using static Unity.Mathematics.mathx;
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6 changes: 5 additions & 1 deletion Runtime/KlakMath/Rotation.cs
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// Rotation helper functions
#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using Unity.Mathematics;

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8 changes: 6 additions & 2 deletions Runtime/KlakMath/XXHash.cs
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// // XXHash as a deterministic random number generator
//
#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

// using static Unity.Mathematics.math;
// // using static Unity.Mathematics.mathx;
//
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2 changes: 1 addition & 1 deletion Runtime/Noise/Hashx.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using System.Runtime.CompilerServices;
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2 changes: 1 addition & 1 deletion Runtime/Noise/OpenSimplex2.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using static Unity.Mathematics.math;
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2 changes: 1 addition & 1 deletion Runtime/Noise/OpenSimplex2S.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using static Unity.Mathematics.math;
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2 changes: 1 addition & 1 deletion Runtime/SDF/SDF.DistanceOperations.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

namespace Unity.Mathematics
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2 changes: 1 addition & 1 deletion Runtime/SDF/SDF.PrimitiveCombination.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using static Unity.Mathematics.mathx;
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2 changes: 1 addition & 1 deletion Runtime/SDF/SDF.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

// using static Unity.Mathematics.math;
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2 changes: 1 addition & 1 deletion Runtime/SDF/SDF2.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using Unity.Burst;
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4 changes: 1 addition & 3 deletions Runtime/Structs/bounds.cs
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#region Header

// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions

// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using System;
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8 changes: 7 additions & 1 deletion Runtime/Structs/byte1.cs
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using System;
#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEditor;
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4 changes: 1 addition & 3 deletions Runtime/Structs/byte2.cs
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#region Header

// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions

// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using System;
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4 changes: 1 addition & 3 deletions Runtime/Structs/byte3.cs
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#region Header

// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions

// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using System;
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4 changes: 1 addition & 3 deletions Runtime/Structs/byte4.cs
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#region Header

// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions

// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using System;
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2 changes: 1 addition & 1 deletion Runtime/Structs/ray.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using System;
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2 changes: 1 addition & 1 deletion Runtime/Tests/Math.Tests.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using System;
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2 changes: 1 addition & 1 deletion Runtime/_Experimental/Custom.Attributes.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using System;
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2 changes: 1 addition & 1 deletion Runtime/_Experimental/Erf.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

// This file uses code from the Boost Project.
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2 changes: 1 addition & 1 deletion Runtime/_Experimental/Factorial Gamma.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

namespace Unity.Mathematics
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2 changes: 1 addition & 1 deletion Runtime/_Experimental/FunctionPointers.Experimental.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

namespace Unity.Mathematics
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4 changes: 1 addition & 3 deletions Runtime/_Experimental/FunctionPointers.MethodSignatures.cs
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#region Header

// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions

// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using System.Runtime.InteropServices;
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4 changes: 1 addition & 3 deletions Runtime/_Experimental/FunctionPointers.Operations.cs
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#region Header

// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions

// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using static Unity.Mathematics.FunctionPointers.MethodSignatures;
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4 changes: 1 addition & 3 deletions Runtime/_Experimental/FunctionPointers.cs
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#region Header

// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions

// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using System;
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2 changes: 1 addition & 1 deletion Runtime/_Experimental/Gamma.cs
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#region Header
// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions
// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

// <contribution>
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4 changes: 1 addition & 3 deletions Runtime/_Experimental/Math.Transformation.cs
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#region Header

// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions

// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using System.Runtime.CompilerServices;
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4 changes: 1 addition & 3 deletions Runtime/_Experimental/Math.quaternion.cs
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#region Header

// ** Copyright (C) 2023 Nicolas Reinhard, @LTMX. All rights reserved.
// ** Github Profile: https://github.com/LTMX
// ** Repository : https://github.com/LTMX/Unity.Mathematics-Extensions

// ** Repository : https://github.com/LTMX/Unity.mathx
#endregion

using System.Runtime.CompilerServices;
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