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Releases: nathanhoad/godot_dialogue_manager

v3.0.0 for Godot 4.3

25 Jan 01:28
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  • Rewrite Dialogue Manager by @nathanhoad in #735

    Highlights:

    • There is now a match statement.
    • Expressions can now be used as jump directives.
    • The dialogue editor now has the option to run the test scene from the start of the file or the current line.
    • Generating static line IDs will now attempt to generate IDs that are more human readable.
    • All settings have been moved into the Project Settings window.
    • Dialogue Resources should now have a smaller footprint.

    Breaking Changes:

    • Dialogue Manager now requires a minimum of Godot 4.3
    • The built-in emit mutation has been removed in favour of emitting signals just like GDScript (ie. some_signal.emit()).
    • The "include failed responses" setting has been removed and is now the default. Responses that fail their condition check will be included in the responses list and it is now up to the balloon to filter them out. The provided DialogueResponsesMenu node has an option to hide failed responses.
    • The "create lines for responses with characters" setting is now gone and something your game will have to do manually.

Full Changelog: v2.45.0...v3.0.0

v2.45.0 for Godot 4.3

24 Jan 23:53
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Full Changelog: v2.44.4...v2.45.0

v2.44.4 for Godot 4.3

23 Jan 10:26
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Full Changelog: v2.44.3...v2.44.4

v2.44.3 for Godot 4.3

22 Jan 05:38
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  • Added CreateResourceFromString to the c# wrapper by @MMillerAK in #731

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Full Changelog: v2.44.2...v2.44.3

v2.44.2 for Godot 4.3

17 Jan 10:12
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Full Changelog: v2.44.1...v2.44.2

v2.44.1 for Godot 4.3

31 Dec 05:39
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Full Changelog: v2.44.0...v2.44.1

v2.44.0 for Godot 4.3

02 Nov 23:54
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Full Changelog: v2.43.0...v2.44.0

v2.43.0 for Godot 4.3

26 Oct 02:20
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Full Changelog: v2.42.2...v2.43.0

v2.42.2 for Godot 4.3

26 Sep 09:34
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  • Assorted documentation changes/fixes by @Dritic in #667

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Full Changelog: v2.42.1...v2.42.2

v2.42.1 for Godot 4.3

15 Sep 12:19
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Full Changelog: v2.42.0...v2.42.1