Releases: nathanhoad/godot_dialogue_manager
Releases · nathanhoad/godot_dialogue_manager
v2.25.0 for Godot 4.1
What's Changed
New Stuff
- Add line tags by @nathanhoad in #288
Fixes
- Fix external indented lines by @nathanhoad in #282
Other Changes
New Contributors
Full Changelog: v2.24.2...v2.25.0
v2.24.2 for Godot 4.1
What's Changed
Fixes
- Reset DialogueLabel visibility ratio on type_out by @nathanhoad in #280
Full Changelog: v2.24.1...v2.24.2
v2.24.1 for Godot 4.1
What's Changed
Fixes
- Bump internal compiler version by @nathanhoad in #279
Full Changelog: v2.24.0...v2.24.1
v2.24.0 for Godot 4.1
What's Changed
New Stuff
- Add DialogueLabel as a class name by @nathanhoad in #275
- Add IDs to lines and responses by @nathanhoad in #276
Fixes
- Fix parser handling multiple layers of nested imports by @TalkingFox in #274
- Fix issue with generated lines missing IDs by @ismslv in #277
- Fixed skip_typing() triggered by mouse release in example balloon by @masteroftime in #278
New Contributors
- @TalkingFox made their first contribution in #274
- @ismslv made their first contribution in #277
- @masteroftime made their first contribution in #278
Full Changelog: v2.23.0...v2.24.0
v2.23.0 for Godot 4.1
What's Changed
New Stuff
- Add setting for default CSV locale by @nathanhoad in #263
- Allow camel case in GDScript methods by @nathanhoad in #266
- Rework dialogue cache by @nathanhoad in #267
- Add support for indented newlines by @nathanhoad in #268
Other Changes
- Fix some typos in Writing Dialogue docs.md by @dangerousl in #264
New Contributors
- @dangerousl made their first contribution in #264
Full Changelog: v2.22.0...v2.23.0
v2.22.0 for Godot 4.1
What's Changed
New Stuff
- Added Traditional Chinese, fixed Simplified Chinese and patched updated strings by @SheepYhangCN in #248
- Allow non-string signal names in emit by @nathanhoad in #253
- Improve search and replace by @nathanhoad in #258
Fixes
- Fix enum referencing in dictionaries by @nathanhoad in #254
New Contributors
- @SheepYhangCN made their first contribution in #248
Full Changelog: v2.21.0...v2.22.0
v2.21.0 for Godot 4.1
What's Changed
New Stuff
- Added dedicated syntax highlighting by @Selenyhr in #241
- Add setting for character names in PO translations by @Selenyhr in #243
- Added translation: zh-cn by @penghao123456 in #240
- Adds clicking to skip typing in the example balloon by @nathanhoad in #247
Fixes
- Add type nullability in C# by @marcuslimdw in #242
- Fix being able to await mutations in C# by @nathanhoad in #244
- Make sure end of line mutations get run by @nathanhoad in #246
Other Changes
- Fix warnings by @marcuslimdw in #245
New Contributors
- @marcuslimdw made their first contribution in #242
Full Changelog: v2.20.0...v2.21.0
v2.20.0 for Godot 4.1
What's Changed
New Stuff
- Ignore multiple pause characters together by @nathanhoad in #231
- Add option to skip over missing state values by @nathanhoad in #233
- Inherit text editor smooth scroll setting by @nathanhoad in #234
Fixes
- Make deliberately missing key throw an error by @nathanhoad in #238
- Fixes calling emit on a signal directly by @nathanhoad in #239
Other Changes
- Fix wording in "Using Dialogue" docs by @penghao123456 in #227
New Contributors
- @penghao123456 made their first contribution in #227
Full Changelog: v2.19.0...v2.20.0
v2.19.0 for Godot 4.1
What's Changed
New Stuff
- Skip numbers when auto-pausing by @nathanhoad in #224
- Add more code docs by @nathanhoad in #225
Fixes
- Fix Node inheritance warning by @nathanhoad in #226
Full Changelog: v2.18.0...v2.19.0
v2.18.0 for Godot 4.1
What's Changed
New Stuff
- Allow calling methods on classes by @nathanhoad in #218
- Add
Quaternion
as accepted value type by @BreadcrumbIsTaken in #220 - Add support for Color methods by @nathanhoad in #221
- Add a singleton helper for C# by @nathanhoad in #222
Fixes
- Stop emitting finished_typing twice by @nathanhoad in #217
New Contributors
- @BreadcrumbIsTaken made their first contribution in #220
Full Changelog: v2.17.0...v2.18.0