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Fix osu!mania judgement position not shifted on flipped scroll direction #31682

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This became more of an issue with the judgement positioning changes in #31368. That can be best demonstrated with visual snippets of gameplay on master / #31368.

Now the position of judgements are flipped upside down when flipping the scroll direction, relative to the position of the hit target. This matches stable, and should be a good change overall given that judgement indication should be closer to the player instead of being far away from them.

master:

CleanShot.2025-01-25.at.20.22.36.mp4

#31368 :

CleanShot.2025-01-25.at.20.23.40.mp4

this PR:

CleanShot.2025-01-25.at.20.21.29.mp4

frenzibyte and others added 26 commits December 29, 2024 22:15
This improves display in portrait screen, where the stage is scaled up.
Similar to mania's `ArgonJudgementPiece`.
- Caches `DrawableRuleset` in editor compose screen for mania playfield adjustment container (because it's used to wrap the blueprint container as well)
- Fixes `ManiaModWithPlayfieldCover` performing a no-longer-correct direct cast with a naive-but-working approach.
Everyone is right, too much inheritance and polymorphism backfires very badly.
Co-authored-by: Dean Herbert <[email protected]>
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2 participants