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Fix osu!mania judgement position not shifted on flipped scroll direction #31682
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Open
Fix osu!mania judgement position not shifted on flipped scroll direction #31682
frenzibyte
wants to merge
27
commits into
ppy:master
from
frenzibyte:mania-fix-judgements-on-scroll-up
+546
−416
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This improves display in portrait screen, where the stage is scaled up.
Similar to mania's `ArgonJudgementPiece`.
i.e. editor mania ruleset
- Caches `DrawableRuleset` in editor compose screen for mania playfield adjustment container (because it's used to wrap the blueprint container as well) - Fixes `ManiaModWithPlayfieldCover` performing a no-longer-correct direct cast with a naive-but-working approach.
Co-authored-by: Susko3 <[email protected]>
This reverts commit e5713e5.
This reverts commit 6ec7183.
Co-authored-by: Dean Herbert <[email protected]>
Everyone is right, too much inheritance and polymorphism backfires very badly.
Co-authored-by: Dean Herbert <[email protected]>
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This became more of an issue with the judgement positioning changes in #31368. That can be best demonstrated with visual snippets of gameplay on master / #31368.
Now the position of judgements are flipped upside down when flipping the scroll direction, relative to the position of the hit target. This matches stable, and should be a good change overall given that judgement indication should be closer to the player instead of being far away from them.
master:
CleanShot.2025-01-25.at.20.22.36.mp4
#31368 :
CleanShot.2025-01-25.at.20.23.40.mp4
this PR:
CleanShot.2025-01-25.at.20.21.29.mp4