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Projects Using Signals
robertpenner edited this page Sep 9, 2011
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- as3flobile – components for mobile where mouse and keyboard are not the primary source of interaction.
- AS3 Geometry – Geometry classes using interfaces and “changed” Signals.
- AssetLoader v2 – Multi file/asset loader using Signals instead of Events.
- Auto Flash Class Panel – Class and package names are generated from your library folder structure.
- Citrus Engine – For making 2D side-scrolling platform games in AS3.
- ColourFilter – API for adjusting contrast, saturation, etc.
- DestroyFramework – A framework of useful ActionScript classes.
- DestroyTwitter v2 – A compact and robust AIR Twitter app (v2 in development).
- Dwarf – A lightweight AIR screen toolbox app.
- Ember – A component based entity framework for Flash and Flex with DI.
- Fotolia AS3 – API for accessing Fotolia stock photo service.
- iGitIt – A Flash Github Client.
- Logicly – Drag and drop logic gates to build simple digital circuits.
- Monster Ball – game by Iain Lobb
- Heroes & Generals – Also uses Robotlegs.
- PureMVC AS3 Multicore: as3Signals branch
- RichTextFormat-Classes – See SignalBox
- SignalCommandMap – Robotlegs extension to facilitate the use of Signals with Robotlegs commands
- SignalsCircuit for PureMVC – A small set of classes that wire Signals to Commands within PureMVC.
- SpriteMite – a dedicated pixel art editor built on Adobe AIR.
- StarRequests – Making modular requests using AS3 Signals
- State Machine Utility – Finite State Machine for Robotlegs by Neil Manuell, forked from Joel Hooks’ port of the PureMVC version
- SWFAddress – Deep linking for Flash and Ajax.
- Table Cloth Game – Visual configurator using Maya, Papervision3D and Signals.
- TwitterAspirin – An AS3 Twitter API painkiller.
- Unicode Browser – CopyPasteCharacter on steroids
- UploadManager: Flash + .NET
- xrope – Simple layout library for native AS3 display objects.