Releases: russmatney/log.gd
v0.0.6 Release
A handful of improvements:
-
Proper docstrings on most public-intended functions (can now read the docs in the godot editor)
-
Disable colors completely
- Godot's output in VSCode is in a color-unfriendly window, so disabling colors makes things a bit more readable
-
Log.register_type_overwrite()
andLog.merge_theme_overwrites()
- I owe docs for these, but they let you write custom handlers and set your own colors based on
get_class()
/typeof()
.
- I owe docs for these, but they let you write custom handlers and set your own colors based on
-
Settled on
to_pretty()
(instead ofto_printable()
) for customizing a type's output data -
Configure Log.gd via Godot's Project Settings!
- The color theme is a text string for now - more theme work will come soon.
Full Changelog: v0.0.5...v0.0.6
v0.0.5 Release
What's Changed
- Fix API descriptions in README.md by @cridenour in #1
- Improved colors
- Work-in-progress: swappable color schemes (available now if you swap the commented lines here: https://github.com/russmatney/log.gd/blob/d06b6bbd0a61336fbe60a0e390278c0fdc796376/addons/log/log.gd#L157)
- basic PackedScene and RefCounted handling
- basic handling for all primitive types
- Custom Resource usage example
New Contributors
- @cridenour made their first contribution in #1
Full Changelog: v0.0.4...v0.0.5
I owe proper documentation updates for most of these, but I hope to get to more CustomResource coverage first.
v0.0.4 Release
Full Changelog: v0.0.1...v0.0.4
A new docs site is now live via docsify and github pages! I'll be submitting this version to the Godot Asset Library shortly.
v0.0.1 Initial Release
Initial release!
The code should work fine, but I've got a bit of readme/docs housekeeping to do before bumping to a v0.1 or v1.0 version number. Plus I'm toying with automating the releases, so we might start with a bit of noise in here.
Full Changelog: https://github.com/russmatney/log/commits/v0.0.1