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Releases: russmatney/log.gd

v0.0.6 Release

22 Jun 15:16
91bf5d7
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A handful of improvements:

  • Proper docstrings on most public-intended functions (can now read the docs in the godot editor)

  • Disable colors completely

    • Godot's output in VSCode is in a color-unfriendly window, so disabling colors makes things a bit more readable
  • Log.register_type_overwrite() and Log.merge_theme_overwrites()

    • I owe docs for these, but they let you write custom handlers and set your own colors based on get_class()/typeof().
  • Settled on to_pretty() (instead of to_printable()) for customizing a type's output data

  • Configure Log.gd via Godot's Project Settings!

Screenshot 2024-06-22 at 11 09 01 AM
  • The color theme is a text string for now - more theme work will come soon.

Full Changelog: v0.0.5...v0.0.6

v0.0.5 Release

12 Apr 17:03
f583a19
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What's Changed

New Contributors

Full Changelog: v0.0.4...v0.0.5

I owe proper documentation updates for most of these, but I hope to get to more CustomResource coverage first.

v0.0.4 Release

21 Mar 20:10
c34c260
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Full Changelog: v0.0.1...v0.0.4

A new docs site is now live via docsify and github pages! I'll be submitting this version to the Godot Asset Library shortly.

v0.0.1 Initial Release

21 Mar 17:35
03043d0
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Initial release!

The code should work fine, but I've got a bit of readme/docs housekeeping to do before bumping to a v0.1 or v1.0 version number. Plus I'm toying with automating the releases, so we might start with a bit of noise in here.

Full Changelog: https://github.com/russmatney/log/commits/v0.0.1