- store resources in a cache in
resources/.jars
; minecraft server jar, loader, mods - automatically adds cache to .git/npmignore
- store server configs in
resources/server
- support handling a server locally (active directory in
.sandstone/server
) - support handling a server over SSH (configurable active directory), not for use in a production server
- exports compiled packs, start scripts (including server/loader downloader), mods, & configs to
.sandstone/packs/server.zip
- hooks with sandstone-cli via the workspace config to provide functionality to
sand build/watch
- support handling a client locally with the vanilla launcher or a multimc/prism launcher instance, can have dedicated client mods for release, if you're not running a dev server
sand watch
will also attempt to install server files to your client - exports client modpack as
.mrpack
& mmc instance.zip
at.sandstone/packs/client
- game (server and/or client) is launched attached, printing errors and any messages including
[SANDSTONE-DEBUG]
, automatically running /reload, if resource reloader is installed will automatically run its reload command - sandstone-cli workflow will serve all files in
.sandstone/packs
, including exports from this library - sandstone libraries can add mods & configs to be merged by the workspace
- resource manifest is saved at
resources/server/sandstone_manifest.json
, includes static cdn links & file hashes - CLI at
sand-server/sandstone-server
setup
prompts you for minecraft version, optional mod loader, optional server setup (either local or SSH info), optional client setup (either userspace vanilla or prism launcher, or MMC folder select)mod
list
->[{nickname}] {projectPage|'custom'} (src<{cdnLink}>) {?dependency}
add <modrinth mod_id+file id/slug+file id/file link|curseforge file link|github releases binary link|unknown link|path> <nickname> [target: server|client|both (default: server)]
update <nickname> <syntax above>
remove <nickname>
-
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