Releases
v4.2.16
alexrp
released this
06 Jan 11:47
Changed OutputType
to accept WinExe
in addition to Exe
and Library
.
Added support for setting the executable subsystem based on OutputType
when targeting Windows.
Added ImageBase
and DynamicImageBase
properties to control load location on Windows.
Added StackSize
property for controlling the main thread's stack size.
Added AllowUndefinedSymbols
property for controlling whether libraries are allowed to have undefined references.
This is particularly useful when building plugins.
Added AsyncExceptions
property that controls whether standard C++ try
/catch
statements can catch SEH exceptions on Windows.
Fixed Pack
not working correctly when a RuntimeIdentifier
was explicitly set (turning the build into an inner build).
This will now create a package with artifacts for just the single RID.
Fixed a number of bugs and shortcomings related to emulator detection.
Fixed QEMU detection to use qemu-i386
instead of qemu-x86
.
Fixed QEMU detection to use qemu-ppc64
instead of qemu-powerpc64le
.
Fixed WSL/QEMU detection logic when the host architecture is 64-bit Arm.
Fixed Wine detection incorrectly using wine64
instead of wine
for 64-bit.
Changed Wine detection to only use Wine if the host and target architectures are the exact same.
Fixed Darling detection to only use Darling when the host architecture is 64-bit x86.
Changed Darling detection to allow using Darling when the target architecture is 32-bit x86.
Added support for using Rosetta 2 to run 64-bit x86 binaries on 64-bit Arm.
Added informative IsOuterBuild
property (set by the SDK) indicating whether the current build is an outer or inner build.
An outer build is one that is going to dispatch multiple builds for all RuntimeIdentifiers
.
An inner build is one that is building for a specific RuntimeIdentifier
.
This applies to Build
, Clean
, and Publish
.
Exposed target extension points OuterBuild
/InnerBuild
, OuterClean
/InnerClean
, and OuterPublish
/InnerPublish
.
You can’t perform that action at this time.