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villares committed Jan 22, 2025
2 parents e0100fb + 8928b02 commit 7eed38b
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209 changes: 209 additions & 0 deletions 2022/sketch_2022_08_16/sketch_2022_08_16_early.py
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# based on s234 20180820
from itertools import product
# from peasy import PeasyCam
from villares.helpers import save_png_with_src

GRID_SIZE = 20 # 32
border = 50
grid = dict()

# Cutting-plane position (press + & - to change)
cut_plane = GRID_SIZE
seed = 582

def setup():
global box_size
size(700, 700, P3D)
# colorMode(HSB)
# optional PeasyCam setup to allow orbiting with a mouse drag
this = get_current_sketch()
# cam = PeasyCam(this, 100)
# cam.setMinimumDistance(1000)
# cam.setMaximumDistance(1000)
# sets border and grid box_size
box_size = (width - border * 2) / GRID_SIZE
print(box_size)
# grid is a dict for a 3D grid
for x, y, z in product(range(GRID_SIZE), repeat=3):
grid[(x, y, z)] = None
# crear objects
create_rods()
create_tubes()


def draw():
point_light(255, 255, 255, -100, -100, -100)
translate(-width / 2, -height / 2, -height / 2)
background(0)
for (x, y, z), state in grid.items():
if z < cut_plane and state is not None:
plot_box(x, y, z, box_size)


def create_rods():
# sets the objects, list of tuples -> hollowed boxes
random_seed(seed)
m = GRID_SIZE - 1
box_list = []
num_boxes = 10
border = 1
for i in range(num_boxes):
# random size in range 3 to GRID_SIZE - borders
w = random_int(3, m - border * 2)
h = random_int(3, m - border * 2)
d = random_int(3, m - border * 2)
# random position
x = random_int(border, m - w - border)
y = random_int(border, m - h - border)
z = random_int(border, m - d - border)
big_ugly(x, y, z, w, h, d)

def key_pressed():
""" press P to save an image """
global seed
if key in ['p', 'P']:
save_png_with_src(f's{seed}.png')
if key == ' ':
grid.clear()
seed = random_int(1000) # seed = 205
random_seed(seed)
print(f"seed: {seed}")
create_rods()
create_tubes()
# cut plane adjust
global cut_plane
if key == '-':
cut_plane -= 1
print(cut_plane)
if key in ['+', '=']:
cut_plane += 1
print(cut_plane)


def big_box(px, py, pz, w, h=None, d=None, c=255):
h = h if h else w
d = d if d else w
# for z in range(pz, pz + d):
# for y in range(py, py + h):
# for x in range(px, px + w):
# todo: use product()
for z, y, x in product(range(pz, pz + d),
range(py, py + h),
range(px, px + w)):
if (0 <= x < GRID_SIZE and
0 <= y < GRID_SIZE and
0 <= z < GRID_SIZE):
grid[(x, y, z)] = c


def big_ugly(px, py, pz, w, h=None, d=None, c=255):
h = h if h else w
d = d if d else w
for z, y, x in product(range(pz, pz + d),
range(py, py + h),
range(px, px + w)):
if (0 <= x < GRID_SIZE and
0 <= y < GRID_SIZE and
0 <= z < GRID_SIZE):
if w % 3 == 1:
orient = x % 2 and y % 2
elif w % 3 == 2:
orient = x % 2 and z % 2
else:
orient = y % 2 and z % 2
if orient:
grid[(x, y, z)] = c

def create_tubes():
# sets the objects, list of tuples -> hollowed boxes
m = GRID_SIZE - 1
tube_list = []
num_tubes = 10
border = 1
for i in range(num_tubes):
# random size in range 3 to GRID_SIZE - borders
w = random_int(3, m - border * 2)
h = random_int(3, m - border * 2)
d = random_int(3, m - border * 2)
# random position
x = random_int(border, m - w - border)
y = random_int(border, m - h - border)
z = random_int(border, m - d - border)
box_tuple = (x, y, z, w, h, d)
#print(box_tuple)
tube_list.append(box_tuple)
# solid boxes
for i, (x, y, z, w, h, d) in enumerate(tube_list):
big_box(x, y, z, w, h, d,
color(64 + (i % 3) * 32, 200, 200, 100))
# erase inside boxes, making tubes
for i, (x, y, z, w, h, d) in enumerate(tube_list):
side = (i % 3) + 1
if side == 1:
h -= 2
w -= 2
z -= 1
elif side == 2:
d -= 2
h -= 2
x -= 1
else:
w -= 2
d -= 2
y -= 1
big_box(x + 1, y + 1, z + 1, w, h, d,
# use color(0) below, instead of None to debug
# color(0))
None)


def plot_box(x, y, z, side):
front = ((-1, +1, -1),
(-1, +1, +1),
(+1, +1, +1),
(+1, +1, -1),
)
back = ((-1, -1, -1),
(-1, -1, +1),
(+1, -1, +1),
(+1, -1, -1),
)
left = ((-1, -1, -1),
(-1, -1, +1),
(-1, +1, +1),
(-1, +1, -1),
)
right = ((+1, -1, -1),
(+1, -1, +1),
(+1, +1, +1),
(+1, +1, -1),
)
down = ((-1, -1, -1),
(+1, -1, -1),
(+1, +1, -1),
(-1, +1, -1),
)
top = ((-1, -1, +1),
(+1, -1, +1),
(+1, +1, +1),
(-1, +1, +1),
)

faces = ((top, color(200)),
(down, color(0, 0, 200)),
(right, color(250)),
(left, color(150)),
(back, color(0, 159, 0)),
(front, color(175)),
)
hs = side / 2 # half side
push_matrix()
translate(x * side, y * side, z * side)
scale(hs)
no_stroke()
begin_shape(QUADS)
for pts, shade in faces:
fill(shade)
vertices(pts)
end_shape(CLOSE)
pop_matrix()
Binary file added 2025/sketch_2025_01_20/sketch_2025_01_20.gif
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