-
Notifications
You must be signed in to change notification settings - Fork 2.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[ENHANCEMENT]: Miss Sound Preference #3869
Conversation
* changelog sweep * Resolve a few conflicts * Resolve more conflicts * DadBattle * Re-add @ianharrigan * Add links to 0.5.0 * Add links and contributors to 0.4.1 and 0.4.0 * Add links to 0.3.3 and finishing touches * Add and polish 0.5.3 changes * Make spacing consistent
* Make label actions more convenient * chore: Add status: planned to label actions
silly me
… by default (this re-enables the Stage Editor keybind).
… to 0.5.3) (FunkinCrew#3834) * Create Charting Issue template * Include images and videos in charting issue template * Update version in bug report template * Update version in crash report template
Sorry, I am confused, where do I rebase this to? |
|
Why do we need to rebase? Wasn’t it already at develop? I don’t know the exact reason for rebasing and don’t quite understand the whole idea.. 😅 |
This PR appears to have merge conflicts. Please fix them! |
This should be based on develop. |
how do i get rid of these commits? |
You can do what's called a rebase, but it's not the same as the base changing you do through the website. |
i think i’ll just make a new P.R |
Wait just a question, this never happened before when I originally made the story mode P.R, why is this happening now? For the new pull request, where should I fork it from? |
You based this pull request on Generally, code-related pull requests (enhancement, bug fixes, optimizations, etc.) need to be based on |
Really wish there was an option for a default PR branch to help avoid issues like this. |
This adds a miss sound preference to the game as for some people it can get annoying, so you can either turn it on or off.
I don't have an ingame version right now because the game isn't compiling, but I do know how to make an option without needing the game to compile.